Which titles have public test reports?

Furthest public stage, including testing branches. Prefer the live blocker map and Game bring-up threads.

Checked 11 Oct 2026 · assembled 14 Oct 2026 · v0.1.1 (published 2026-09-28); many reports use later main or testing branches

Playable Can be played, with only minor problems in the cited report.

In game Reaches gameplay, with serious problems, low frame rate, or extra patches.

Menus Reaches a title screen or menus; gameplay is not established.

Boots Starts or draws early frames; no menu yet.

Nothing Conversion only, or stops before game code runs.

Community furthest-stage list

Showing 33 of 33 titles.

GameStageWindowsLinuxLast report
DOOM (homebrew port)PPSA99666 · official tablePlayablePlayable on RTX 3060 / 4070 / 4070 SUPER: levels, menus, save/load, about 35 FPS. Uses merged fixes plus some open PRs.Reached E1M1 with movement and shooting (software Vulkan, no real GPU). Needed extra PRs and a relink workaround; a proper fix was merged 10 Oct 2026 but is not yet re-tested in the snapshot.2026-10-10
Source
Animal WellPPSA22520PlayableIn game at about 60 fps on current main, with music, ambience, panning and reverb working.No report in the snapshot threads.2026-10-10
Source
BalatroPPSA21402PlayableFull gameplay at about 60 fps on current main, audio working, no errors in a 10-minute test.Used by contributors for tracing; no clear play report in the threads.2026-10-10
Source
Dreaming SarahPPSA02929 · official tablePlayablePlayable at about 58–60 fps on NVIDIA (RTX 3070, GTX 1050 Ti). AMD RX 6700 XT crashes in the AMD driver on main and reaches gameplay at about 60 fps only with an unmerged fix.Works on Intel Arc after patches that are not merged (about 40–60 fps); release v0.1.1 segfaults on one Ubuntu setup.2026-10-11
Source
Sonic OriginsPPSA05324In gameA Windows tester measured Sonic Origins Plus's heaviest menu page at about 21–23 fps (RTX 2080 Ti) on a speed-fix branch; gameplay not reported.Main menu and Sonic 1 playable at 51–60 fps (960×540) on a testing branch with workarounds; other games untested.2026-10-10
Source
Demon's SoulsPPSA01341 · PPSA01342In gameReached the first level on the PR #5 branch. A 10 Oct 2026 report says the startup movie and main menu work at about 5 fps.Menus run well; tutorial level reached with unmerged PRs at about 2 fps with wrong lighting. Plain main stops after 14 to 88 seconds depending on build options.2026-10-10
Source
God of War: Sons of SpartaPPSA28997In gameOne tester (RX 6800 XT) reported logos, title, cutscenes, combat, first boss and a save point. Another player reports about 5 crashes in 2 hours.Intro plays at normal speed on a forked build, then random heap corruption. Plain main aborts at start-up on a memory-handshake error.2026-10-10
Source
Grand Theft Auto VPPSA04264 · PPSA04263In gameIn game (prologue) at about 27–28 fps in Performance mode on a testing branch; plain main stops at boot.No run reported in the snapshot; one boot fix was prepared on Linux by a contributor.2026-10-10
Source
Minecraft (including Minecraft Preview)PPSA17221 · PPSA19639In gamePreview boots to the title at 60 fps and loads a world on a local patch; about 7 fps in-world on main, about 31 fps with the patch.No report in the snapshot threads.2026-10-11
Source
Astro BotPPSA21564 · PPSA21567In gameGameplay on the testing branch at about 2.7 to 19 FPS depending on the PC. An early shader crash at startup was reported on a recent main build (RTX 3060 Ti).Gameplay on the testing branch (NVIDIA, about 3 FPS in levels, 9 FPS in menus); on plain main the latest runs stop before the first frame or hit GPU hangs (AMD).2026-10-10
Source
SiltPPSA03306In gamePlays through several areas with sound at 44 to 52 fps on main plus four local changes; no anti-aliasing and one rendering artefact.Crashes after the window appears with an undefined-symbol error in Il2CppUserAssemblies.2026-10-10
Source
Hades IIPPSA36082In gameNo report in the snapshot threads.Plays in the hub at about 24 fps on a testing stack with warm shader caches (RTX 4090); cold start and level loading on plain main still crash.2026-10-11
Source
Hollow Knight: SilksongPPSA12544In gameOpening areas at about 60 fps on AMD and NVIDIA test machines, with unmerged patches; one launch error reported on plain main.In game on a test branch at 7–19 fps; not yet retested on current main in the snapshot.2026-10-10
Source
Uncharted: Legacy of Thieves CollectionPPSA05684In gameNo report in the snapshot threads.Runs its first level on Arch Linux (RTX 4070 Ti SUPER); stutters while streaming.2026-10-10
Source
Ghost of YōteiPPSA26344MenusLogos, pop-ups, brightness screen and opening cutscene on a patched testing branch; extremely slow and needs far more memory than most PCs have.Reaches a window and swapchain with a black screen; killed by running out of memory on 32 GB machines.2026-10-10
Source
Disney Epic Mickey: RebrushedPPSA15657MenusNo report in the snapshot threads.Reaches the main menu and loads the first level; the 3D scene is not rendered. Needs a testing branch and host import turned off.2026-10-10
Source
SarosPPSA07631MenusSetup screen reached on a private build at about 60 FPS; GPU hang after Continue.No report in the snapshot threads.2026-10-10
Source
007 First LightPPSA11386BootsTest branch gets through many stops and compiles shaders; window stays black (RTX 5070 Ti).Window and swapchain are created; 140–168 frames presented on an integration stack, then a GPU wait times out.2026-10-10
Source
Astro's PlayroomPPSA01325BootsReaches its first presentation with local patches (RTX 3060 Laptop). With a v0.1.1 setup it fails to load libSceJobManager.prx.Plain main stops at the missing libSceJobManager library.2026-10-10
Source
Cyberpunk 2077PPSA04029BootsReached the ELF entry point and passed an early file probe in early October (older build). No later report in the snapshot.No report in the snapshot threads.2026-10-10
Source
DeathloopPPSA01670BootsLoads, reaches the game's entry point and runs through start-up; no menu or video reported.No report in the snapshot threads.2026-10-10
Source
LEGO Horizon AdventuresPPSA14632BootsGets past two start-up stops (module info, hypot) after fixes; nothing further reported.Starts and renders on Arch Linux with an RX 9070 XT (Mesa RADV). No menu or frame rate reported.2026-10-11
Source
Marvel's WolverinePPSA03671BootsPlays the intro videos on main plus open pull requests; stops at the first fast-launch (mesh-style) draw after them.Only the dump and file-format side was checked; no Linux run of the game itself in the snapshot.2026-10-11
Source
Minecraft Dungeons IIPPSA16064BootsStarts, opens window and swapchain, then crashes on libSceNet select (RTX 4060 Laptop).One report stopped on a shader call-target error before any display.2026-10-10
Source
Planet CoasterPPSA01736BootsBoots and draws intro/UI on Windows 11 (MinGW build); fixes merged 9–10 Oct 2026.No report in the snapshot threads.2026-10-10
Source
Ratchet & Clank: Rift ApartPPSA01474BootsNo report in the snapshot threads.Presents splash and logo frames on a stack of unmerged PRs, then black; main crashes about 11–40 s in depending on build.2026-10-10
Source
Resident Evil 4PPSA07411BootsReaches its own code on local patches; stopped by AGC graphics register checks. No picture shown.No report in the snapshot threads.2026-10-11
Source
Rise of the RoninPPSA04540BootsNo report in the snapshot threads.Starts and runs about 30 seconds with placeholders for 8 missing imports, then stops at the audio system flag check; no frame shown.2026-10-10
Source
STAR WARS: Galactic RacerPPSA28416BootsBoot splash logos drawn on a test branch, at 0.04–0.14 fps; stops after a few minutes on bad indirect dispatch arguments.No report in the snapshot threads.2026-10-10
Source
Sackboy: A Big AdventurePPSA01289BootsReaches the loading screen with merged fixes plus other unmerged changes; the first world load was running out of memory before a 9 Oct 2026 fix.No report in the snapshot threads.2026-10-10
Source
StrayPPSA02100BootsWindow opens and the FPS counter reads 0.00; 402 shaders fail to prepare, so nothing is drawn.Reaches the first-boot brightness screen at 57–58 fps with a stack of unmerged PRs; plain main stops at 9 seconds with no window.2026-10-10
Source
NHL 27PPSA34063NothingRelinking failed on TLS instructions; four fixes are now merged. No completed run in the 11 Oct compilation. A later 12 Oct Game bring-up thread title reports match loading at about 1.3 FPS — treat that as newer than this snapshot and confirm on the live discussions.No report in the snapshot threads.2026-10-10
Source
PalworldPPSA23126NothingStops in the loader on unresolved system imports (event functions used by the Discord voice SDK). Never reaches game code.No report in the snapshot threads.2026-10-11
Source

Official tested-compatibility table

Quoted from the project's tested-compatibility table in discussion #2475.

GameWindowsLinuxGTX 1050 TiIntel HD 620
Dreaming SarahPPSA02929In game, playableNot tested (?)60 FPS36 FPS
DOOM Shareware (homebrew)PPSA99666In game (E1M1 and later maps)In game (E1M1)??

Sources

Unlisted does not mean incompatible. This page does not invent results.